Ultimate in Ten Simple Rules

Ultimate field

Steve Courlang and Neal Dambra

Copyright (c) Ultimate Players Association, 1993

  1. The Field — A rectangular shape with endzones at
    each end. A regulation field is 70 yards by 40 yards, with
    endzones 25 yards deep.
  2. Initiate Play — Each point begins with both
    teams lining up on the front of their respective endzone line. The
    defense throws (“pulls”) the disc to the offense. A regulation
    game has seven players per team.
  3. Scoring — Each time the offense completes a pass
    in the defense’s endzone, the offense scores a point. Play is
    initiated after each score.
  4. Movement of the Disc — The disc may be advanced
    in any direction by completing a pass to a teammate. Players may
    not run with the disc. The person with the disc (“thrower”) has
    ten seconds to throw the disc. The defender guarding the thrower
    (“marker”) counts out the stall count.
  5. Change of possession — When a pass in not
    completed (e.g. out of bounds, drop, block, interception), the
    defense immediately takes possession of the disc and becomes the
  6. Substitutions — Players not in the game may
    replace players in the game after a score and during an injury
  7. Non-contact — No physical contact is allowed
    between players. Picks and screens are also prohibited. A foul
    occurs when contact is made.
  8. Fouls — When a player initiates contact on
    another player a foul occurs. When a foul disrupts possession, the
    play resumes as if the possession was retained. If the player
    committing the foul disagrees with the foul call, the play is
  9. Self-Refereeing — Players are responsible for
    their own foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game — Ultimate stresses
    sportsmanship and fair play. Competitive play is encouraged, but
    never at the expense of respect between players, adherence to the
    rules, and the basic joy of play.

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